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Old 04-15-2008, 05:48 PM   #2881 (permalink)
Stefan-A
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Re: Its oh so quiet Shh Shh

Quote:
Originally Posted by adamanteus View Post
There is a recognised formula for free fall acceleration.
And the same formula is used for all cases of constant acceleration.
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Old 04-15-2008, 05:50 PM   #2882 (permalink)
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Re: Its oh so quiet Shh Shh

And that formula is......?
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Old 04-15-2008, 05:53 PM   #2883 (permalink)
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Re: Its oh so quiet Shh Shh

Quote:
Originally Posted by adamanteus View Post
And that formula is......?
You can torture me all you want, I'll never give you the formula.
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Old 04-15-2008, 05:56 PM   #2884 (permalink)
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Re: Its oh so quiet Shh Shh

That's how you want to play things is it? Right... bring out the houmous!
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Old 04-15-2008, 06:01 PM   #2885 (permalink)
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Re: Its oh so quiet Shh Shh

Right, I'm off to bed.

YouTube - Monty Python - Spanish Inquisition Torture Scene
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Old 04-15-2008, 06:03 PM   #2886 (permalink)
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Re: Its oh so quiet Shh Shh

Near sea level, an object in free fall in a vacuum will accelerate at approximately 9.81 m/s2, regardless of its mass.

Which equates to an acceleration rate of 33 ft per second per second (in English money)!
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Old 04-15-2008, 06:13 PM   #2887 (permalink)
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Re: Its oh so quiet Shh Shh

Is there a specific reason that particular formula is so important to you James?
You're not planning to drop houmous of various weights from great heights or anything are you?
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Old 04-15-2008, 06:18 PM   #2888 (permalink)
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Re: Its oh so quiet Shh Shh

The formula is of no importance to me Anji... I was simply trying to relieve Stefan's boredom.
Houmous, on the other hand, is very important, and should certainly never be dropped from a great height..... but if it was it would accelerate at a rate of 33ft per second every second..... just so you know.
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Old 04-15-2008, 06:20 PM   #2889 (permalink)
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Re: Its oh so quiet Shh Shh

Now I've had my daily math/physics lesson! YAY!
That's about all the brainwork I can handle.
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Old 04-15-2008, 07:59 PM   #2890 (permalink)
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Re: Its oh so quiet Shh Shh

I'm thinking I'll stick to my nice rectangular area formula: bxh=A. X3
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